Chat SDKs Unreal v3
Chat SDKs Unreal
Chat SDKs
Unreal
Version 3
Create channel metadata
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You can store additional information to channels such as background color or a long description of a channel with channel metadata, which can be fetched or rendered into the UI. A channel metadata is a std::map<std::wstring, std::wstring> and it can be stored into a channel object. To store a channel metadata into a channel object, add key-value items after creating a std::map<std::wstring, std::wstring>, and pass it as an argument to a parameter when calling the CreateMetaData() method. You can put multiple key-value items in the map.